VUE and PlantFactory 2021.2 Build 7008031
发表于: 2022-08-22 其他软件 mac
e-on software has released Vue 2021.2 and PlantFactory 2012.2, the latest version of its digital nature tools. Both applications get a new connector for Omniverse, Nvidia’s virtual collaboration platform, initial support for Redshift and RenderMan materials, and a clearcoat channel in PBR materials. Plant creation software PlantFactory gets an experimental integration plugin for Unreal Engine.
VUE 2021.2 adds live sync support for NVIDIA Omniverse through the Nucleus core. Export the entire VUE scene to USD, enable the live sync option and see how the Omniverse scene updates in real-time as you make changes in VUE.
Both applications: new Live Sync connector for Omniverse
Both applications get a native Live Sync connector for Omniverse, Nvidia’s new virtual collaboration platform. Users can create a scene in Vue or a 3D plant in PlantFactory, export it in USD format, then sync any subsequent changes to the Omniverse stage in “near real time”. In Vue, the process is unidirectional, and supports geometry, bitmap-based materials, lights, EcoSystems, and to some extent, animation. You can find a full breakdown of the features supported here. In PlantFactory, an additional Omniverse extension makes the process bidirectional, making it possible to send edited USD assets back to PlantFactory, recreating all of the parameters and presets. The connector was one of over 10 new Omniverse integrations that Nvidia announced at GTC last month.
Learn how you can convert assets from a VUE scene to objects with Redshift materials in Maya. The conversion tool supports Redshift's sprite node and makes it easy to setup your scene in VUE and then render it with Redshift inside of Maya. The conversion will work with all Redshift builds from 3.0.46 and up.
Both applications: native support for Redshift and RenderMan materials
In addition, both Vue and PlantFactory get initial support for materials in the native formats of two key production renderers: Maxon’s Redshift and Pixar’s RenderMan. Experimental integration plugins convert the materials in a Vue scene or a PlantFactory plant automatically. In the 2021.2 releases, Redshift material conversion is available in Cinema 4D and Maya, but not 3ds Max: e-on says that it plans to add support for other applications in future updates. RenderMan material conversion is available in Maya – the only host software that the applications have in common – and initially supports “basic material properties” like albedo, alpha and normal maps. Native support for V-Ray and Arnold materials was introduced in previous releases.
PBR materials now support clearcoat properties. Learn how to setup a clearcoat channel in this tutorial.
Both applications: new clearcoat channel in PBR materials
In addition, the PBR material system in both applications gets a new clearcoat channel, intended for mimicking the look of wet or glossy surfaces. It supports intensity, roughness, tint and index of refraction controls, an optional normal map, and a flatten parameter for blending between the clearcoat normal and the regular material and mesh normals. Substance materials with clearcoat properties are also set up automatically in the material graph on import.
Both applications: improved node graph workflow, render denoising and scene loading
Both Vue and PlantFactory also get UX updates to their node graphs intended to make it easier to navigate and edit large graphs. You can find a full list of changes via the links at the foot of this story. AMD’s denoiser has been added to the path tracer render engine, accelerating denoising on AMD GPUs. Nvidia’s GPU-based OptiX denoiser and Intel’s CPU-based Open Image Denoise were already integrated. Performance improvements include “up to 5x faster” scene loading times, with Vue also seeing improvements in render speed, particuarly for large heightfield terrains, atmospheres and clouds.
The 2021.2 release of PlantFactory and PlantCatalog includes a technology preview of our plugin for Unreal Engine 4. The plugin supports UE 4.24 through 4.27. Load procedural plants natively into Unreal, edit parameters such as maturity, health or season, generate new variations and adjust the mesh resolution. While the plant is still procedural, it is represented through a low-resolution proxy in the viewport. To get the final quality mesh, you need to convert the procedural plant into a static mesh. The plugin will create an Unreal actor asset as well as pre-made native Unreal materials for you. More features will be added in upcoming releases.
PlantFactory 2021.2: experimental new Unreal Engine
In addition, PlantFactory gets a new Unreal Engine integration plugin, making it possible to import plants in native .tpf format into the game engine, and edit their growth parameters. Plants can then be convered to Unreal actors, with materials conversion handled automatically by the plugin.The initial release is described as a “technology preview”, and is compatible with Unreal Engine 4.24-4.27, but not Unreal Engine 5, currently available in early access.
VUE is the only environment package on the market that includes everything you need for creating beautiful CG environments. From skies and volumetric clouds to terrains, large-scale EcoSystems, wind-swept vegetation, open water bodies, roads and rocks: everything is right there for you to use out of the box.
Setup and render your project in VUE or use the powerful integration plugins in the Professional & Enterprise versions for creating, exporting and converting entire scenes for rendering in other applications and render engines.
PlantFactory is the most powerful solution on the market for modeling 3D vegetation. Its procedural, yet artist-friendly toolbox empowers you with unprecedented control over every detail. Create anything, from tiny mushrooms to majestic trees.
Whether you need ultra-realistic, high polygon plants for VFX and archviz, stylized vegetation for commercials or lightweight objects for real-time engines: PlantFactory will cover all your needs while integrating seamlessly into your pipeline.
e-on software's 2021.2 release adds over 800 additional feature, performance and user experience enhancements including shader conversion for Redshift and RenderMan, Unreal Engine PlantFactory importer plugin tech preview, NVIDIA Omniverse Live sync and extensions, AMD denoiser for Path traced renders, new Clearcoat material properties, faster render times, and improved function graph workflow.
We were founded in 1997 on the premise that powerful graphics tools should never get in the way of the designer’s creativity. After being acquired by Bentley Systems in 2015, we’ve been able to invest more resources into research and development to ensure we remain at the forefront of the industry. With 20 employees dedicated to our e-on solutions, our once small idea of creating cutting-edge, user-friendly technologies to inspire our user’s creativity is growing every day.
Incremental Updaters
VUE_X1.7_7008031_Release_32132.exe
VUE_X1.7_7008031_Release_32132.dmg
VueX1.7_32130_7008031_Plugins.zip
PlantFactory_X1.7_7008031_Release_32133.exe
PlantFactory_X1.7_7008031_Release_32133.dmg
PlantFactoryX1.7_32129_7008031_Plugins.zip
PlantCatalog Collections
PlantCatalog_2021.2.zip
PlantCatalog_2021.3.zip
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