使用Unity引擎创建回合制策略游戏Creating turn-based game Unity Engine


 使用Unity引擎创建回合制策略游戏Creating turn-based game  Unity Engine
   4. The Battle
   5. Bonus Section
   3. Scrollable Bar
   2. Movement
   1. Creating the Battlefield
     14. Game Over.srt
     4. The Melee fighter attacks.en.srt
     7.1 51.unitypackage
     9. AI looks for positions to occupy.en.srt
     12. AI attacks.srt
     12. AI attacks.mp4
     11. AI makes a decision.srt
     1. The Attacking Regiment.srt
     13. Turns and Rounds.en.srt
     3. Ranged fighter looks for target.en.srt
     6. Particle System.srt
     5. Coroutine.srt
     1.1 Scripts.zip
     9. AI looks for positions to occupy.mp4
     3. Ranged fighter looks for target.srt
     14.3 sprites.zip
     2. Melee fighter looks for target.en.srt
     13. Turns and Rounds.srt
     8.1 52.unitypackage
     10. AI Calculates distance.en.srt
     2. Melee fighter looks for target.mp4
     10. AI Calculates distance.mp4
     9.1 53 final.unitypackage
     13. Turns and Rounds.mp4
     8. The Mage Ball.mp4
     14.1 58 final.unitypackage
     7. The Arrow's flight.en.srt
     1. The Attacking Regiment.mp4
     2.1 Scripts.zip
     6. Particle System.mp4
     9. AI looks for positions to occupy.srt
     10. AI Calculates distance.srt
     11. AI makes a decision.en.srt
     7. The Arrow's flight.srt
     12. AI attacks.en.srt
     6.1 Arrow Sprites.zip
     6. Particle System.en.srt
     7. The Arrow's flight.mp4
     3. Ranged fighter looks for target.mp4
     1. The Attacking Regiment.en.srt
     4. The Melee fighter attacks.srt
     14. Game Over.en.srt
     3.1 Scripts.zip
     14. Game Over.mp4
     8. The Mage Ball.en.srt
     5. Coroutine.mp4
     8. The Mage Ball.srt
     2. Melee fighter looks for target.srt
     4. The Melee fighter attacks.mp4
     11. AI makes a decision.mp4
     5. Coroutine.en.srt
     14.2 Scripts.zip
     2. Correct understanding of the Lerp method.srt
     5. Catapult Fires. Physics2D.srt
     4. Realistic arrow flight in an arc.srt
     2.1 M_19_Lerp1.unitypackage
     5. Catapult Fires. Physics2D.en.srt
     3. Correct understanding of the Lerp method-2.en.srt
     2. Correct understanding of the Lerp method.mp4
     4. Realistic arrow flight in an arc.en.srt
     5. Catapult Fires. Physics2D.mp4
     3. Correct understanding of the Lerp method-2.mp4
     4.1 ToCourse.unitypackage
     3.1 Lerp_2_1.unitypackage
     3.2 Lerp2_2.unitypackage
     1.1 Constructors.rar
     1. Constructors Random hex-tiled Field.en.srt
     2. Correct understanding of the Lerp method.en.srt
     1. Constructors Random hex-tiled Field.srt
     5.1 Catap.unitypackage
     4. Realistic arrow flight in an arc.mp4
     3. Correct understanding of the Lerp method-2.srt
     1.2 Constructors.unitypackage
     1. Constructors Random hex-tiled Field.mp4
     8. Properties.srt
     11. Movement, p.1, Time.deltaTime.en.srt
     5.1 2-24.unitypackage
     3. Start, Awake, Update functions.srt
     12. Movement, p.2.mp4
     1. ListT.en.srt
     12. Movement, p.2.en.srt
     11. Movement, p.1, Time.deltaTime.mp4
     7. Interface.srt
     12.2 Scripts.zip
     6. Inheritance.mp4
     10. Optimal Path, p.2.mp4
     11.2 Scripts.zip
     13.2 Scripts.zip
     9. Optimal Path, p.1.mp4
     13. Movement, p.3, Ground Regiment.mp4
     8. Properties.en.srt
     4. Static classes and members.en.srt
     10.1 2-29.unitypackage
     12. Movement, p.2.srt
     2. Adjacent hexes.en.srt
     8.1 Property.unitypackage
     4. Static classes and members.srt
     3. Start, Awake, Update functions.en.srt
     1. ListT.srt
     1. ListT.mp4
     5.3 Scripts.zip
     5.2 new frames.zip
     6.1 Scripts.zip
     7. Interface.en.srt
     2. Adjacent hexes.srt
     10. Optimal Path, p.2.en.srt
     13. Movement, p.3, Ground Regiment.en.srt
     6. Inheritance.en.srt
     8. Properties.mp4
     6. Inheritance.srt
     5. Available Positions.srt
     4. Static classes and members.mp4
     7.1 Scripts.zip
     10. Optimal Path, p.2.srt
     9. Optimal Path, p.1.srt
     2. Adjacent hexes.mp4
     13. Movement, p.3, Ground Regiment.srt
     5. Available Positions.mp4
     9. Optimal Path, p.1.en.srt
     3. Start, Awake, Update functions.mp4
     7. Interface.mp4
     2.1 Scripts.zip
     10.2 Scripts.zip
     12.1 2-31.unitypackage
     11. Movement, p.1, Time.deltaTime.srt
     11.1 2-30.unitypackage
     5. Available Positions.en.srt
     13.1 2-32.unitypackage
     4.1 Scripts.zip
     4.1 2-36.unitypackage
     2. Abstract classes.mp4
     9. Delegates.en.srt
     2.1 Scripts.zip
     7. OnMouseDown() method.mp4
     4.3 Storage.zip
     5.2 Scripts.zip
     8. Observer Pattern, Destroy() method.srt
     2. Abstract classes.srt
     11. Start Button.srt
     11. Start Button.mp4
     6. UI Button.srt
     1. Scriptable Objects, Serialization.en.srt
     1. Scriptable Objects, Serialization.mp4
     10.1 2-42-V.unitypackage
     7. OnMouseDown() method.srt
     12.2 Scripts.zip
     11. Start Button.en.srt
     4.2 Scripts.zip
     2. Abstract classes.en.srt
     10.2 Scripts.zip
     12.1 3-44.unitypackage
     12. Completing Hero Prefabs.srt
     1.1 Scripts.zip
     10. Enemy Deployment.srt
     6. UI Button.mp4
     8. Observer Pattern, Destroy() method.en.srt
     5. Instantiate method.en.srt
     3.1 2-35.unitypackage
     8.1 Scripts.zip
     5.1 icon.zip
     3. Heroes.mp4
     12. Completing Hero Prefabs.en.srt
     10. Enemy Deployment.en.srt
     4. Scroll Rect, Grid Layout Group.srt
     9. Delegates.mp4
     9.1 Scripts.zip
     7. OnMouseDown() method.en.srt
     6. UI Button.en.srt
     4. Scroll Rect, Grid Layout Group.mp4
     11.1 Scripts.zip
     3. Heroes.srt
     3.2 Sprites.zip
     10. Enemy Deployment.mp4
     5. Instantiate method.mp4
     1. Scriptable Objects, Serialization.srt
     5. Instantiate method.srt
     12. Completing Hero Prefabs.mp4
     8. Observer Pattern, Destroy() method.mp4
     4. Scroll Rect, Grid Layout Group.en.srt
     3. Heroes.en.srt
     9. Delegates.srt
     5. UI Image.en.srt
     7. Variables. Value and Reference types.en.srt
     1. Project Plan.mp4
     17. Hero Prefab.en.srt
     4.1 hex v3.zip
     23.1 1_19.unitypackage
     5.1 UIImageAdd.unitypackage
     14. Basics of OOP encapsulation, inheritance, polymorphism.srt
     19. For Loop.mp4
     10. Canvas, Transform, RectTransform.mp4
     15. Access Modifiers.en.srt
     21.2 Scripts.zip
     2. Installing Unity and Visual Studio.mp4
     4. Creating the first object.srt
     12. Creating Battlefield.en.srt
     5. UI Image.mp4
     18. Animation.en.srt
     15.1 V1_14_AM.unitypackage
     16.1 V15_Methods.unitypackage
     2. Installing Unity and Visual Studio.srt
     24. All about UI Button.en.srt
     17. Hero Prefab.srt
     23. Foreach loop.srt
     1. Project Plan.en.srt
     22. Enumeration.srt
     11. Hexes Prefabs.en.srt
     16. Methods. Parameters. Ref, In, Out.srt
     24. All about UI Button.srt
     9. Creating Hex Prefab.srt
     17.2 Fairy.zip
     20. Array, Two-Dimensional Array.mp4
     6. Positioning GameObjects.en.srt
     24.1 M1_V10.unitypackage
     18. Animation.mp4
     16. Methods. Parameters. Ref, In, Out.en.srt
     6. Positioning GameObjects.mp4
     13. Else-If Statement, Ternary Operator.srt
     21.1 1_17.unitypackage
     5. UI Image.srt
     16. Methods. Parameters. Ref, In, Out.mp4
     8. Extra lecture. Prefabs (Unity 2020).srt
     21. Coordinate System.mp4
     15. Access Modifiers.srt
     23. Foreach loop.en.srt
     13. Else-If Statement, Ternary Operator.en.srt
     12. Creating Battlefield.mp4
     1. Project Plan.srt
     3.1 V4_P1.unitypackage
     3. Extra Lecture. Canvas.en.srt
     13. Else-If Statement, Ternary Operator.mp4
     14. Basics of OOP encapsulation, inheritance, polymorphism.mp4
     6. Positioning GameObjects.srt
     21. Coordinate System.srt
     3. Extra Lecture. Canvas.srt
     23. Foreach loop.mp4
     10. Canvas, Transform, RectTransform.srt
     17.1 1_13.unitypackage
     7. Variables. Value and Reference types.mp4
     13.1 Else_If_Unity_2020.unitypackage
     8.1 M1_V7pack.unitypackage
     7. Variables. Value and Reference types.srt
     10.1 1_07.unitypackage
     23.2 Scripts.zip
     9. Creating Hex Prefab.en.srt
     15. Access Modifiers.mp4
     11.1 8-01 Resources.zip
     12. Creating Battlefield.srt
     9. Creating Hex Prefab.mp4
     22. Enumeration.en.srt
     2. Installing Unity and Visual Studio.en.srt
     14. Basics of OOP encapsulation, inheritance, polymorphism.en.srt
     8. Extra lecture. Prefabs (Unity 2020).en.srt
     12.1 1_09.unitypackage
     22. Enumeration.mp4
     10. Canvas, Transform, RectTransform.en.srt
     19. For Loop.en.srt
     4. Creating the first object.mp4
     3. Extra Lecture. Canvas.mp4
     18. Animation.srt
     20. Array, Two-Dimensional Array.en.srt
     20. Array, Two-Dimensional Array.srt
     11. Hexes Prefabs.srt
     8. Extra lecture. Prefabs (Unity 2020).mp4
     4. Creating the first object.en.srt
     11. Hexes Prefabs.mp4
     17. Hero Prefab.mp4
     24. All about UI Button.mp4
     21. Coordinate System.en.srt
     19. For Loop.srt

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