"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can incorporate each technique into their own games. After a whirlwind tour of Windows programming, readers will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for their game agents.
Edition: 1st Edition
ISBN: 193184108X
Posted on: 12/23/2016
Format: Pdf
Page Count: 480 Pages
Author: Mat Buckland,: --------------------