Augmented Reality Game Development 1st Edition


Augmented.Reality.Game.Development.1st.Edition


Create your own augmented reality games from scratch with Unity 5
The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand!
If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience.
This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.

What You Will Learn

Build a location-based augmented reality game called Foodie Go
Animate a player’s avatar on a map
Use the mobile device’s camera as a game background
Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions
Create basic UI elements for the game, inventory, menu, and settings
Perform location and content searches against the Google Places API
Enhance the game’s mood by adding visual shader effects
Extend the game by adding multiplayer networking and other enhancements


Edition: 1st Edition
ISBN: 9781787122888
Posted on: 1/27/2017
Format: Pdf
Page Count: 311 Pages
Author: Micheal Lanham,:

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